Space Marine Number 4 is a Salamander, which is a light green colour scheme. Overall this wasn’t a difficult colour to work with, and I’m pretty happy with the tonal range I had – as a reminder, I don’t use GW paints as I don’t own any, so have to work out an approximate paint recipe from the range I do have.
The main issue with this guy is that the photos really expose how rough my blends are, not just in transition but also in shape and smoothness. This is something I really have to work on, but I think brush control is a large part of this, and it only improves with a lot more practise!
The other thing I didn’t get right here, which I usually make a reasonable job of, is the eye lenses. I don’t have a strong enough transition of colours here, and they’re too light as a result. It was the first yellow lens I’ve painted, so live and learn!
The weapon and chest logo are non metallic metal. The barrel of the flame thrower was a bit of a challenge, and to be honest I think it looks slightly better in the photo than in reality. I get the idea behind how reflections should work on NMM objects, but I can never seem to get them to look quite as good as they do on Youtube videos!
Time for photos!




I still struggle a bit to work out where to highlight, and in my next batch will focus on the edge highlighting technique. It kind of defeats the purpose of using these as a practise vehicle for highlighting, but I want to see what type of a result I can get with the edge highlighting!
You can find the other parts ofthis blog series here: Part 1 – Ultramarine, Part 2 – Blood Angel, Part 3 – Imperial Fist.
As always, feel free to send any hints or tips you might have, they’re always appreciated! Also, if anyone has any suggestions on chapter colour schemes for my next box of marines, let me know!